Dexterity- A high dexterity allows the Bard to inflict greater damage with ranged weapons. 9 wights, 5 ghouls leave advance over and over.Īnd finally, if you level wizard as both your casters 3rd class, then when you trade to magician/conjuror, the overall exp per level is lower, so your mages will be incredibly powerful needing like 1/4 exp of the wizard classes. Luck- Luck has a subtle effect on many aspects of the Bard's adventures. Someone might want to have noblesseoblige rename his videos to say Bard's Tale instead of BT, I was.
The bards tale manual manual#
a piece of white cardboard glued together to hold the manual and the disks.
In this, it DOES NOT! So once you get your magician and conjuror to level 13 and swap to sorceror, you can just grind the catacombs like stupid until you have to leave, without having to worry about doing the 9 wight fight, leave, level. The original manuals, such as found at Bards Tale Online. Before Bards Tale there was Wizardry, another first person dungeon crawl. You can see chances to disarm now, so I highly recommend using hp training techniques on them.Īnother nice piece, in the original when you levelled, if you had enough exp to gain 2 levels, after your first advancement, your exp would be "reset" to exp needed -1. One thing you should be aware of, rogues now have a visible Hide/Identify (traps) and disarm skill when you level, and from what I can figure out that caos at 6 + dex over 14 or luck over 14. Everyone gets experience, divided by the number of living party members. The EXPERIENCE CHEAT or SOLO MAGE CHEAT consists of killing all party members except one or two or three and letting them win fights. There's also this, which has max stats for starting characters by race, hp/sp per level for classes. Manual cheats/bug exploits are listed by usefulness and convenience.